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JPL Spatial
Sound spatialization and propagation library
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This is the complete list of members for JPL::VBAP::LUT2D, including all inherited members.
| AngleNormalizedToLUTPosition(float angleNormalised) const | JPL::VBAP::LUT2D | |
| AngleToLUTPosition(float angleInRadians) const | JPL::VBAP::LUT2D | |
| Array typedef | JPL::VBAP::LUT2D | |
| BuildDiamondToAngleNormLUT(Array< float > &outCorrectionLUT, uint32 M_corr=1024) | JPL::VBAP::LUT2D | inlinestatic |
| BuildDiamondToUniformIndexLUT(Array< uint32 > &outCorrectionLUT, uint32 N_uniform, uint32 M_corr=1024) | JPL::VBAP::LUT2D | inlinestatic |
| CartesianToLUTPosition(float x, float y) const | JPL::VBAP::LUT2D | |
| CartesianToLUTPosition(const simd &x, const simd &y) const | JPL::VBAP::LUT2D | |
| GetLUTResolution() const noexcept | JPL::VBAP::LUT2D | inline |
| GetLUTSize() const noexcept | JPL::VBAP::LUT2D | inline |
| GetLUTValue(uint32 positionInLUT) const | JPL::VBAP::LUT2D | inline |
| GetSpeakerGains(int lutPosition, std::span< float > outGains) const | JPL::VBAP::LUT2D | |
| GetSpeakerGains(const Vec2 &direction, std::span< float > outGains) const | JPL::VBAP::LUT2D | |
| GetSpeakerGains(const simd &dirX, const simd &dirY, std::span< simd > outGains) const | JPL::VBAP::LUT2D | |
| IsInitialized() const noexcept | JPL::VBAP::LUT2D | inline |
| LUT2D()=default | JPL::VBAP::LUT2D | |
| LUTBuilder2D | JPL::VBAP::LUT2D | friend |
| LUTPositionToAngle(int pos) const | JPL::VBAP::LUT2D | |
| operator[](int i) | JPL::VBAP::LUT2D | inline |
| operator[](int i) const | JPL::VBAP::LUT2D | inline |