JPL Spatial
Sound spatialization and propagation library
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JPL::VBAP::LUT2D Member List

This is the complete list of members for JPL::VBAP::LUT2D, including all inherited members.

AngleNormalizedToLUTPosition(float angleNormalised) constJPL::VBAP::LUT2D
AngleToLUTPosition(float angleInRadians) constJPL::VBAP::LUT2D
Array typedefJPL::VBAP::LUT2D
BuildDiamondToAngleNormLUT(Array< float > &outCorrectionLUT, uint32 M_corr=1024)JPL::VBAP::LUT2Dinlinestatic
BuildDiamondToUniformIndexLUT(Array< uint32 > &outCorrectionLUT, uint32 N_uniform, uint32 M_corr=1024)JPL::VBAP::LUT2Dinlinestatic
CartesianToLUTPosition(float x, float y) constJPL::VBAP::LUT2D
CartesianToLUTPosition(const simd &x, const simd &y) constJPL::VBAP::LUT2D
GetLUTResolution() const noexceptJPL::VBAP::LUT2Dinline
GetLUTSize() const noexceptJPL::VBAP::LUT2Dinline
GetLUTValue(uint32 positionInLUT) constJPL::VBAP::LUT2Dinline
GetSpeakerGains(int lutPosition, std::span< float > outGains) constJPL::VBAP::LUT2D
GetSpeakerGains(const Vec2 &direction, std::span< float > outGains) constJPL::VBAP::LUT2D
GetSpeakerGains(const simd &dirX, const simd &dirY, std::span< simd > outGains) constJPL::VBAP::LUT2D
IsInitialized() const noexceptJPL::VBAP::LUT2Dinline
LUT2D()=defaultJPL::VBAP::LUT2D
LUTBuilder2DJPL::VBAP::LUT2Dfriend
LUTPositionToAngle(int pos) constJPL::VBAP::LUT2D
operator[](int i)JPL::VBAP::LUT2Dinline
operator[](int i) constJPL::VBAP::LUT2Dinline