#include <JPLSpatial/Auralization/ReverbDesign.h>
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| using | Channels = std::array<float, NumChannels> |
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| template<class ... FilterArgs> |
| void | Prepare (float sampleRate, FilterArgs &&...filterPrepareArgs) |
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| template<class ... FilterArgs> |
| void | UpdateFilterParameters (FilterArgs &&...filterUpdateArgs) |
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◆ Channels
template<
uint32 NumChannels, class AttenuationFilter >
◆ ApplyAttenuationFilter()
template<
uint32 NumChannels, class AttenuationFilter >
◆ Prepare()
template<
uint32 NumChannels, class AttenuationFilter >
template<class ... FilterArgs>
◆ UpdateFilterParameters()
template<
uint32 NumChannels, class AttenuationFilter >
template<class ... FilterArgs>
◆ mAttenuationFilters
template<
uint32 NumChannels, class AttenuationFilter >
◆ mDelays
template<
uint32 NumChannels, class AttenuationFilter >
◆ mDelaySamples
template<
uint32 NumChannels, class AttenuationFilter >
◆ mInvSampleRate
template<
uint32 NumChannels, class AttenuationFilter >
The documentation for this struct was generated from the following file: